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Home welcome to the people playground modding wiki The text will appear on the pane on the right, irrespective of the mod's current state (active, inactive, suspicious, errored) This wiki covers modding people playground, assuming you have at least a basic understanding of c#
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It is always updated to the latest version of the game The file should contain a more detailed description that supports tmp rich text, but can also just be written as plain text Some behaviour described here may differ in older versions.
Creating a mod this guide will teach you the first step in creating a mod
The mod folder you first need to create a new folder inside the game's mods folder This folder is ideally named after your mod and is otherwise empty Inside your newly created folder, you need to create a mod.json file in order for the game to detect it You can create one manually by looking at the metadata.
Tutorials this category contains several short tutorials that explain basic concepts in people playground modding, or guide you towards a specific goal Creating a mod creating a custom item creating a custom behaviour creating a custom syringe creating a custom liquid creating a gun with a custom projectile creating a custom weapon attachment Game assets this page contains references to assets directly from the game that i have made available to use in mods As of yet, only sprites are made available
Select an item in the list and simply copy or save the images on the right
Empty mod template / boilerplate by talon in modding communities, a boilerplate/skeleton is known as the mod base This will allow you to quickly make new mods without needing to go through the hassle of setting it up from scratch The boilerplate includes 2 folders for sound effects and sprites, a static modtag string within mod.cs, and the basic skeleton of an item. Layers unity has a layer system and a sprite sorting system
The game makes extensive use of these systems and the configuration may be useful to modders This page will describe each layer and what its used for Object layers here is an article explaining unity's object layers. This guide will teach you how to add a custom item in your mod
Preferably, you should follow creating a mod first.
Public class physicalbehaviour inherits monobehaviour, messages.iuse, messages.iusecontinuous, messages.ishot, messages.iexitshot, messages.istabbed, messages.ionbeforeserialise, messages.idecal, imanagedbehaviour, iuseemitter handles all physical properties of an object Collision sounds, temperature, electricity, mass, particle effects, and more is all handled in this class Public struct modapi no description provided fields public const float pixelsize constant float value that is the size of a pixel in a vanilla texture constant value Extended mod description your mod can optionally contain a readme.txt file in its root directory (the same folder as the mod.json)