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Normal melee attacks are not affected by the combo multiplier, though combo scaling effects and mods can apply to all melee attacks Certain warframe abilities, mods and other effects also scale with melee combo. An inactive melee combo resets to zero after 5 seconds
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Different attacks award varying amounts of combo points, depending on their strength and number of hits. By default, you will spend 100% of your melee combo count to perform a heavy attack, which deals between 2x and 12x damage Increases melee combo counter duration
Increases melee damage and status damage for polearm
Grants extra melee damage for each status effect type affecting the target Converts a percentage of the weapon's damage into impact damage. This mod synergizes with the cycron and its tenet counterpart, as the increased magazine capacity allows it to sustain its beam longer and at the same time quickly recharge its ammo due to the increased reload speed. Corrupt charge is a mod that increases the initial combo counter of melee weapons while reducing the reset timer
Sourced from the official drop table repository. Combo killer is a glaive weapon mod that increases combo duration and allows kills with secondary weapon to reset the combo timer This mod can be purchased unranked from the void trader baro ki'teer for 115,000 credits 115,000 and 300 300. Tandem bond is a beast companion mod that allows the companion's melee attacks to add to the owner's melee combo
Performing a heavy attack will bolster the companion's melee damage for 30 seconds.
It really doesnt matter as long as you're hitting an enemy For prolonged combo duration you can invest in drifting contact or body count Both prolongs the combo time For melee, weapons with longer reach will allow you to hit more enemies which in turn stacks your combo.
If all four players in a squad equip this mod, each player will get +30 seconds In the case of swift momentum, four of these equipped will give +24 seconds combo duration while giving +120% heavy attack wind up speed.